ESL grammar games: how to pick the format from the mistake your learner makes

The Lingoken TeamActivity Design7 min read

TL;DR

Most ESL grammar games are sorted by energy level, which targets no particular error. These are sorted by the kind of mistake: Find the Mistake when the learner doesn't notice it, Quiz when they pick the wrong form, Complete the Sentence when they can't build it, Unjumble when word order breaks. Keep one structure per activity, then finish with a roleplay.

Most lists of ESL grammar games sort them by energy level: board races for big classes, bingo for beginners, auctions for teens. That helps you fill twenty minutes. It does not tell you which game will fix the thing your learner keeps getting wrong.

A better question is what kind of mistake it is. "He go to work" and "Where you live?" and "I have seen him yesterday" are three different problems, and each needs a different activity. This post maps grammar game formats to error types, with example items you can copy.

Start with the kind of mistake, not the structure

We sort grammar errors into five rough kinds, and each kind points to a format.

The learner...ExampleFormatWhat the format makes them do
Doesn't notice it's wrong"She work in a hospital." (reads it as fine)Find the MistakeSpot the error in a sentence that looks almost right
Picks the wrong form"I've seen him yesterday."QuizChoose between two or three forms that differ in meaning
Can't build the form"He goed home."Complete the SentenceProduce the form in a gap, with the base verb given
Breaks the word order"Where you live?"UnjumblePut the words in order themselves
Gets it right on paper, wrong in speechCorrect in a test, drops it in conversationType the Answer, then a roleplayProduce it from memory, then under time pressure

The structure is the same in several rows. Past simple can be a noticing problem for one learner and a form problem for another. That is why the error, not the grammar point, picks the game.

Make the learner notice before they practise

A learner can hear a structure a hundred times and never pick it up, because they never noticed it was there. Third-person -s is the classic case: "she work" is understood perfectly, so nothing in the conversation forces the learner to see the missing letter.

A look from second-language acquisition

The linguist Richard Schmidt argued that noticing is the necessary and sufficient condition for converting input to intake, and that adult learners may need to pay attention to acquire redundant grammatical features. Third-person -s is exactly that: "she" already tells you who, so the -s carries no new information and the ear skips it. When you repeat a learner's sentence back with the correct form stressed, you force that noticing, and Find the Mistake turns the same move into an activity the learner runs alone.

Richard Schmidt, The Role of Consciousness in Second Language Learning (1990).

Find the Mistake works because it gives the learner one job: look at a sentence that seems fine and find what is wrong. Here is one to try.

Play a Find the Mistake activity: articles

Built from the errors in your learner's last piece of writing, the same activity points their attention at their own blind spots. They play from a link with no account, and you see per question which errors they caught and which slipped past.

More ready-made sets sit on our level pages: A1 English games for articles and the present simple, A2 for irregular verbs and prepositions, and B1 for the present perfect and phrasal verbs.

Copy example items for five common errors

Five familiar errors, each with items for the format that fits it. Keep each activity to one structure, eight to twelve items.

Third-person -s (noticing problem)

Find the Mistake, with one error per sentence and a few correct sentences mixed in so the learner can't assume every line is wrong:

  • "My sister live in Madrid." (lives)
  • "He doesn't like coffee." (correct)
  • "The shop open at nine." (opens)
  • "Everyone in my team speak Spanish." (speaks)

The last one is harder on purpose: "everyone" is singular, and learners who have only drilled "he, she, it" miss it.

Present perfect vs past simple (choice problem)

A Quiz with two options, where only the time expression decides the answer:

  • "I ___ to Rome last year." (went / have been)
  • "I ___ to Rome three times." (went / have been)
  • "She ___ here since 2019." (worked / has worked)

The pair of sentences side by side makes the learner see that the verb is the same and the time frame does the work.

Irregular past forms (form problem)

Complete the Sentence with the base verb in brackets:

  • "Yesterday I ___ (buy) a new phone." (bought)
  • "We ___ (catch) the last train." (caught)
  • "She ___ (teach) for ten years before she retired." (taught)

Question word order (order problem)

Unjumble, so the learner has to put the auxiliary in place:

  • live / where / do / you → "Where do you live?"
  • she / what / does / do → "What does she do?"
  • you / have / long / how / been / here → "How long have you been here?"

Uncountable nouns and fixed patterns (production problem)

Type the Answer, with the sentence to correct given in full:

  • "Can you give me some informations?" → "Can you give me some information?"
  • "I am agree with you." → "I agree with you."
  • "He explained me the problem." → "He explained the problem to me."

These are fixed patterns that a learner has to produce correctly from memory, so a free-typed answer is a better test than a multiple-choice one.

The trap: games that mix five structures

A grammar quiz that jumps from articles to conditionals to reported speech feels like good revision. For a learner who is still building a structure, it is noise. Each question asks them to work out what is being tested before they can answer it. Keep one structure per activity until they get it right most of the time, then mix.

Keep one structure per activity

One structure per activity is what the research on grammar instruction supports. Norris and Ortega pooled the results of 49 studies of second-language instruction and found that focused L2 instruction results in large target-oriented gains, and that explicit types of instruction are more effective than implicit types. A grammar game focused on one structure, with the rule visible when the learner gets it wrong, is focused, explicit instruction in a playable form.

It also means you can tell what worked. If a learner scores 4 out of 10 on third-person -s in Find the Mistake on Monday and 9 out of 10 on Thursday, you know what changed. With five structures mixed, you don't.

Run one structure across a week

For a one-to-one online learner whose writing keeps dropping third-person -s:

WhenFormatItemsWhat you are checking
In the lessonFind the Mistake10 sentences, 7 with errorsDo they see it?
In the lessonComplete the Sentence8 gaps with base verbsCan they produce it when the gap points to it?
Homework, day 2Type the Answer8 full sentences to correctCan they produce it with no gap to cue them?
Next lessonRoleplay: describe a colleague's routine3 minutes of speechDoes it survive real-time talk?

The last row is the real test. A learner who gets the written items right and still says "she work" in conversation has the knowledge but not the automaticity, and needs more spoken practice, not more written games.

Split the formats between live lessons and homework

Live, one-to-one: Find the Mistake and Quiz are quick to run on a shared screen, and you can ask "why?" after each answer. That conversation is where explicit learning happens.

Live, groups: competitive formats such as team quizzes keep the energy up, but check that the quiet learners are answering, not just watching.

Homework: Complete the Sentence and Type the Answer give you a written result to review. If you can see which items a learner got wrong, the next lesson starts there.

For the same thinking applied to vocabulary rather than grammar, see how to choose between Flashcards, Quiz and Match Pairs. For a grammar area that sits between the two, phrasal verbs have their own ladder.

Sources & further reading

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