If you teach solo, every subscription is a real decision. It comes out of your own margin, not a school budget. So the honest question isn't "is this tool good?" but "does it save me more than it costs?" Here's how to think it through without the hype.
Start by costing your prep time
Put a number on the thing you're actually buying back: prep time. If building activities by hand costs you an hour a week, and a tool cuts that to fifteen minutes, you're buying back roughly three hours a month. Compare that to the subscription price, not the price in the abstract. For most working tutors, a few dollars a month against several recovered hours is an easy call; for someone teaching one student occasionally, it may not be.
What's genuinely fine on a free tier
Free tiers are the right way to test the workflow before paying. They're usually enough when you teach a small, steady set of lessons you don't change often, only need a handful of activities total, or are still deciding whether games fit your teaching at all. There's no need to pay to find that out. Free tiers, including Lingoken's, exist precisely so you can prove the workflow first.
What actually justifies upgrading
The upgrade case for a solo tutor is usually one of three things:
| The upgrade | What it really buys |
|---|---|
| Past the per-activity cap | Unlimited activities, the constraint that bites an active tutor first |
| Reuse across formats | One content set becomes several games without re-typing (formats to goals) |
| Assignment tracking | "I can see who needs help" instead of "I hope they practised" |
A free builder that makes you rebuild each activity by hand isn't free; it's paid for in the hours you don't get back. Cost the tool against the prep it removes, not against zero.
There's a well-documented reason we're bad at making this call honestly.
People place an outsized value on things they built themselves, even when the result is worse. Researchers named it the IKEA effect: assemble the flat-pack shelf and you love it more than the identical finished one. Hand-built lesson activities are the same. The effort makes them feel worth it, which quietly hides the hours they cost. That's not an argument against building; it's a reason to put a real number on your time before deciding, rather than trusting the warm glow of having made it yourself.
Norton, Mochon & Ariely, the IKEA effect.
What to look for before you pay
- Your own content stays yours and exports and reuses easily.
- No student logins required: friction there kills completion.
- Honest, predictable pricing: a clear free tier and a flat monthly price, not surprise per-seat costs.
For reference, Lingoken keeps a free tier for trying the workflow and a single flat Solo plan at $8/month for unlimited activities, deliberately simple so the maths above is easy to run. If you're weighing specific products, our honest comparisons against Wordwall and Quizlet lay out where each one fits. And if you want the evidence on whether games teach at all, here's what the research actually says.
Here's the free tier's output, so the "prove the workflow first" step is one click, not a leap of faith.
Try the workflow
Match each phrasal verb with get to its meaning.
0 of 8 matched. Tap a term, then its match.
Sources & further reading
- The IKEA effect. Why we overvalue what we build ourselves, and undercount its cost.
- The testing effect. The mechanic a builder is worth paying for should deliver.

Written by
Builder at Lingoken
By day I build, and I love teaching kids to code. On weekends I dance, contemporary and Kathak. Languages are the thing I keep coming back to: I grew up between a few (Sindhi, Hindi, Marathi, English) and I'm still happily stumbling through Spanish, Telugu, and Malayalam. That slow, enjoyable business of actually learning a language convinced me practice has to be something you want to do, which is what we're building at Lingoken. I write here about making language activities people genuinely enjoy.
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